Fiona Turner's Online Portfolio

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Project Du’an

A project my friends and I started. This is a character model I am working on for the project.

  • 4 weeks ago
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In-game footage of Caspian, an internal IP prototype for the Xbox that I had the  privilege of working on at Flying Lab Software. This video showcases the Martian boss battle.

  • 4 weeks ago
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In-game footage of Caspian, an internal IP prototype for the Xbox that I had the  privilege of working on at Flying Lab Software. This video showcases the Occultist performing some of her attacks.

  • 4 weeks ago
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Models and Concepts I developed for Caspian while working at Flying Lab Software. Caspian was an internal intellectual property prototype for the Xbox.

  • 4 weeks ago
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A game pitch by Flying Lab Software commissioned by Warner Brothers. Originally designed for Facebook. I was responsible for character hairstyles and compositing much of the video.

  • 4 weeks ago
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Hairstyle models for customizing your avatar in Harry Potter: Hogwarts Adventures developed for Facebook.

  • 4 weeks ago
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In game models for Kaiju, an intellectual property of Flying Lab Software developed for the iPad 2. In Kaiju, you play a colossal monster destroying cities and battling the military.

  • 4 weeks ago
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Cathedral Ruins was a collaborative effort between Shawn Bruner and I. Above are the final renders and some images displaying the construction some of the models I worked on for this project. You may see more of Shawn’s work at www.trippinginthedark.com.

  • 5 months ago
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A United States Postal Service Drop Box I modeled in Maya.

  • 6 months ago
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Here you can see Irisca in action! Irisca is a Bakugan Monster I modeled and textured for Bakugan Dimensions. Feel free to mute it, the audio is not important.

  • 7 months ago
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About

I am a hard-working, passionate, and self-motivated artist, with a focus on quality, speed, and efficiency. It is my goal to find a company where I will be challenged to increase my abilities while contributing and motivating fellow employees in a team environment. The opportunity to adapt my artistic style to the needs of a project has always been a challenge that I relish and one that I have succeeded at.

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